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fireMode
- Variable in class infpp.oceanlife.
OceanGUI
says whether fire mode is on, which adds objects in rapid succession
fireOneObject()
- Method in class infpp.oceanlife.
OceanGUI
This method adds one object at the current pointer's position.
Fish
- Class in
infpp.oceanlife
Implements objects of the type fish.
Fish(int, int, ImageIcon, Ocean)
- Constructor for class infpp.oceanlife.
Fish
fishIcon
- Variable in class infpp.oceanlife.
Fish
the icon to use for the fish
FishIconLeftwardLocation
- Variable in class infpp.oceanlife.
Ocean
The location of the icon to use if the fish swims leftward and is not highlighted.
FishIconRightwardLocation
- Variable in class infpp.oceanlife.
Ocean
The location of the icon to use if the fish swims rightward and is not highlighted.
fKeyPressed
- Variable in class infpp.oceanlife.
OceanGUI
Here we specify how the GUI should react to the keyboard input.
focusGained(FocusEvent)
- Method in class infpp.oceanlife.
OceanGUI.FocusListenerEx
focusLost(FocusEvent)
- Method in class infpp.oceanlife.
OceanGUI.FocusListenerEx
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