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F

fireMode - Variable in class infpp.oceanlife.OceanGUI
says whether fire mode is on, which adds objects in rapid succession
fireOneObject() - Method in class infpp.oceanlife.OceanGUI
This method adds one object at the current pointer's position.
Fish - Class in infpp.oceanlife
Implements objects of the type fish.
Fish(int, int, ImageIcon, Ocean) - Constructor for class infpp.oceanlife.Fish
 
fishIcon - Variable in class infpp.oceanlife.Fish
the icon to use for the fish
FishIconLeftwardLocation - Variable in class infpp.oceanlife.Ocean
The location of the icon to use if the fish swims leftward and is not highlighted.
FishIconRightwardLocation - Variable in class infpp.oceanlife.Ocean
The location of the icon to use if the fish swims rightward and is not highlighted.
fKeyPressed - Variable in class infpp.oceanlife.OceanGUI
Here we specify how the GUI should react to the keyboard input.
focusGained(FocusEvent) - Method in class infpp.oceanlife.OceanGUI.FocusListenerEx
 
focusLost(FocusEvent) - Method in class infpp.oceanlife.OceanGUI.FocusListenerEx
 

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